Computer Tycoon is a business simulation game about the computer industry. You can start your journey in the 70s by starting your own company. We plan the Early Access release date to be Oct 5. 2017 in memory of Steve Jobs who is an iconic figure in the history of computers.
I highly recommend you to check out the Wikipedia page about him if you are interested!
Steve Jobs on Wikipedia
Although Computer Tycoon isn’t about Steve Jobs, we cannot deny that he has a big influence on our game by just simply having a huge influence on the industry.
*Some characters to choose from in the game
Back in the 70s we first had so called “Home Computer” just like in Computer Tycoon. The name is very accurate, but after a while marketing guys thought that they should avoid the expression because people will think that these are only for gaming. As time passed we got the IBM compatible PCs with replaceable parts. (Well, in fact upgrading from a given CPU to another was very hard and rare, but the marketing guys achieved their aim to make people believe that it’s easy)
And today we have two big class of “Home Computers” that we don’t call like that. PCs and MAC. Why? Well, the PC architecture became very famous, meanwhile, the only computer system that didn’t follow it and was able to be financially profitable at the same time was Steve Job’s Macintosh.
And here we are. Please check out the pictures from the game, and subscribe to MY MAILING LIST – with that you can win a free copy of the game before release.
A Home Computer VS a Personal Computer from the game:
I’m glad to tell you that Hidden Animals: English – Spanish, my relaxing hidden object game is officially released to windows.
You can buy the game here for a really low price.
The game is still waiting in Steam Greenlight. If you have an account and would like to get it there, or just want a steam key next to your itch.io purchase, please vote here.
Cheers guys 🙂
*Linux and OSX versions are included, too. But they aren’t tested. Please tell me if you have any feedback!
It’s a long time since I last posted here something…
Well, what is the first thing that you should be aware if you are an indie dev? The answer is easy: the project scope. Oh yes, you read this time after time, maybe you are a leader in the IT business with a lot of experience, but still you make the usual mistake.
I was working on a network layer for years to create my dream game. The framework, the basics with a complete network layer is done. So I thought that now maybe I should go part-time and start my indie life. I tried it, and well 2 days a week extra for my weekends wasn’t enough to accomplish my goal. It’s still not enough, unfortunately. My scope is just too big for now.
That’s why I started a smaller project. Here I made the mistake to choose a game style that isn’t interesting to me at all. Yes! Another failed project.
Lessons learned, but I’m still fighting with time.
But hey! “Lessons learned” right? So know I’m ready to start and finish something! In fact it did happen: I made a language learning hidden object game called “Hidden Animals: English – Spanish”. The scope was small and I’m really interested in language learning. It’s not the best game on the world, neither too much innovative, but it’s a product. It’s something that I can offer for people. That’s a good feeling.
I think all of us will learn our lessons themselves. And it’s better than not learning them.
May I ask you to vote to my game on steam greenlight?
Thanks and have a nice day!
If you wonder how it’s going as an Indie developer, well I can tell you… It’s awesome and it’s very tiring.
Doing YOUR stuffs is a great thing, but until you get paid, moreover paid well… it’s likely that you have some contract works just as I have. I work 3 days from a week in the business industry. This day was one of them… And now I’m collecting contacts into my CRM system, and I post some lines here. Yes, these are included in the package called “indie developer life”.
Needless to say: It’s worth it.