Tagged: message board
November 12, 2016 at 2:07 pm #15
Feel free to leave a message here. Ask if you have any questions!September 27, 2017 at 8:41 pm #191
Fantastic work….I love the idea that there are still original “bedroom coders” out there like the Oliver Twins! I wish you all the best and hope you have success like they did!!September 28, 2017 at 12:21 am #192
Welcome on the Forum! 🙂
Thank you very much, Scott! I’m trying very hard. By the way, you were the first real commenter here! Cheers! 🙂October 18, 2017 at 7:05 am #221
I bought your game on Steam and i really like it. I see that you are very talented in creating games. I am interested in supporting and investing in your future games. Only if you are interested of course:) Please feel free to contact me on my email: firstname.lastname@example.org
Dinko DinkovOctober 18, 2017 at 7:09 am #222
Thanks Dinko Dinkov,
I’m gonna send you an email to talk a bit!
AndrisOctober 18, 2017 at 9:27 am #223
Is there somewhere to place bugreports?
After today’s upgrade, you can not select the old computer. Both Design and on Market.October 21, 2017 at 12:21 pm #224
Thank you very much for reaching out! Feel free to send it to email@example.com
I save file is always very useful. You can find it here:
just replace the username “progo” with yours.
AndrisNovember 30, 2017 at 9:33 pm #226
As I prommised in “steam screenshot” email thread I’ll give you some of my ideas that I wanted to implement in my game.
First – your game is realy great. So far, I played 24 hours in 15 days – it’s very much for my time options 🙂
Hardware development side is great. I would suggest you one change there – allow people to create own cpu architecture.
Software development – here is how I imagined it for my game.
You need to allow users to develop languages and compilators.
– low level
– mid level
– high level
Low level language allows you to optimize your software for each architecture. Development is slow, but users receive fast programs. Applications are not multiplatform. Something like an assembler. Applications can be reallu buggy and hard to debug.
Mid level is something like C. Applications are developed faster than in assembler, they are a bit buggy – all these overflows. Applications are cross platform.
High level is something like C#. Applications are developed fast, they are cross platform, less buggy, but they are also slower than developed in lower level languages.
Software development should have its own department. You should be able to create an operating system for your computers (architecture), but also for computers created by other companies (if your compilator allows you to build to other os/architecture).
Software department should be able to produce software like:
– office suites
– professional cad/cam/photoshop like programs (different tech trees)
– software libraries/game engines
In other words you should be able to play in this game as a sofware company like – Microsoft that produces a software for hardware that is on the market.
If you implement this software side (I guess that you already have almost all pieces in your engine to implement it) than this game for me will be best tech company tycoon ever. If you don’t want to do this, don’t worry, this game is still great 🙂 (but maybe one day, I’ll implement my idea)
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