Fighting with Time

Hello Everybody,

It’s a long time since I last posted here something…

Well, what is the first thing that you should be aware if you are an indie dev? The answer is easy: the project scope. Oh yes, you read this time after time, maybe you are a leader in the IT business with a lot of experience, but still you make the usual mistake.

I was working on a network layer for years to create my dream game. The framework, the basics with a complete network layer is done. So I thought that now maybe I should go part-time and start my indie life. I tried it, and well 2 days a week extra for my weekends wasn’t enough to accomplish my goal. It’s still not enough, unfortunately. My scope is just too big for now.

That’s why I started a smaller project. Here I made the mistake to choose a game style that isn’t interesting to me at all. Yes! Another failed project.

Lessons learned, but I’m still fighting with time.

But hey! “Lessons learned” right? So know I’m ready┬áto start and finish something! In fact it did happen: I made a language learning hidden object game called “Hidden Animals: English – Spanish”. The scope was small and I’m really interested in language learning. It’s not the best game on the world, neither too much innovative, but it’s a product. It’s something that I can offer for people. That’s a good feeling.

I think all of us will learn our lessons themselves. And it’s better than not learning them.

May I ask you to vote to my game on steam greenlight?
http://steamcommunity.com/sharedfiles/filedetails/?id=889470433

Thanks and have a nice day!

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