It’s a long time since I last posted here something…
Well, what is the first thing that you should be aware if you are an indie dev? The answer is easy: the project scope. Oh yes, you read this time after time, maybe you are a leader in the IT business with a lot of experience, but still you make the usual mistake.
I was working on a network layer for years to create my dream game. The framework, the basics with a complete network layer is done. So I thought that now maybe I should go part-time and start my indie life. I tried it, and well 2 days a week extra for my weekends wasn’t enough to accomplish my goal. It’s still not enough, unfortunately. My scope is just too big for now.
That’s why I started a smaller project. Here I made the mistake to choose a game style that isn’t interesting to me at all. Yes! Another failed project.
Lessons learned, but I’m still fighting with time.
But hey! “Lessons learned” right? So know I’m ready to start and finish something! In fact it did happen: I made a language learning hidden object game called “Hidden Animals: English – Spanish”. The scope was small and I’m really interested in language learning. It’s not the best game on the world, neither too much innovative, but it’s a product. It’s something that I can offer for people. That’s a good feeling.
I think all of us will learn our lessons themselves. And it’s better than not learning them.
May I ask you to vote to my game on steam greenlight?
Thanks and have a nice day!